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Aa gun gameplay world of warships
Aa gun gameplay world of warships










aa gun gameplay world of warships

Unfortunately, you're not going to find the information you need anywhere except for third party sites or from your friendly neighbourhood dataminer. So if we can't trust the client to tell us what we need to know, we have to go digging. Some of the ships you might consider to be excellent AA powerhouses because of high AA DPS values may, in fact, be pretty crappy. In short, the "Continuous Damage per Second" value in port is a crock and isn't worth heeding. It also explains why you can see your AA gun animations chattering away and yet you receive no tally of damage - the planes got out of range before someone could line up the shot to fire. This, in part, explains why ships can rack up some pretty impressive aircraft damage totals without shooting anything down. A slow firing gun might deliver massive alpha strikes to aircraft but only manage to fire once (if at all) before aircraft sail out of their range. The variance in these two numbers is tremendous and the difference between them dictate whether or not a ship has good anti-aircraft firepower or not. They tell you how much damage you can expect to cause to aircraft an aura and how often you can expect to see those numbers appear. These are both hidden values and they're important ones. Here's why:Įach aura deals a fixed amount of damage per shot. While technically correct, the values like "continuous damage per second" do not reflect the effectiveness of a given aura's damage output. For veterans of World of Warships, the following should come as no surprise: The in-port information about your anti-aircraft defense is horribly misleading. I'm just talking about the pulses of direct damage a ship's AA mounts deal to attacking aircraft. Let's talk about how continuous AA DPS is supposed to work!įor this article, I'm not concerning myself at all with flak explosions. I mean, how am I supposed to properly evaluate the relative effectiveness of AA firepower if I don't understand the fundamentals? Well, now I do and it's all crap because of a bug. I've been sidetracked - namely understanding how Continuous AA Damage worked, why it appears more effective for some ships than for others. This project explains why I haven't published my Lenin review yet. Please note the addition following "The Bug" section regarding insight provided by Sub_Octavian.īefore I get started, I want to thank StuntMan9630 and for their assistance.












Aa gun gameplay world of warships